European Medi@Culture-Online http://www.european-mediaculture.org
Author: Giroux, Henry A..
Title: Animaiting Youth: The Disnification of Children's Culture.
Source: http://www.gseis.ucla.edu/courses/ed253a/Giroux/Giroux2.html
Published with kind permission of the autor.
Henry A. Giroux
(Penn State University)
Animating Youth: the Disnification of Children's Culture
The notion that America is at war with meaning has taken on a much greater significance in the last few decades. This can be seen in the heated cultural battles that have been waged in current debates over what should be taught in schools, presented in the media, displayed in museum exhibitions, and housed in public libraries. Beneath the so called "culture wars" there exists serious debates and conflicts over more volatile issues involving national identity, abortion rights, cultural differences, family values, sexual orientation, and the meaning of public life. As important as these struggles are in expanding the possibility for public debate and social criticism, they have often diverted attention away from another cultural sphere in the United States, the terrain of children's culture. Children's culture is a sphere where entertainment, advocacy, and pleasure meet to construct conceptions of what it means to be a child occupying a combination of gender, racial, and class positions in society through which one defines oneself in relation to a myriad of others.
Children's
culture as an object of critical analysis opens up a space in which
children become an important dimension of social theory. While youth
culture, especially adolescence, has been, a strong component of
cultural studies, children's culture has been largely ignored,
especially the world of animated films. An examination of children's
culture unsettles the notion that the battles over knowledge, values,
power, and what it means to be a citizen are to be located
exclusively in the schools or in privileged sites of high culture;
moreover, it provides a theoretical referent for "remembering"
that the individual and collective identities of children and youth
are largely shaped politically and pedagogically in the popular
visual culture of videogames, television, film, and even in leisure
sites such as malls and amusement parks. Lacking an interest in
children's culture, cultural studies and other progressive forms of
social theory not only ignore the diverse spheres in which children
become acculturated, they also surrender the responsibility to
challenge increasing attempts by corporate moguls and conservative
evangelicals to reduce generations of children to either consumers
for new commercial markets or Christian soldiers for the evolving
Newt Gingrich world order.
Though it appears
to be a commonplace assumption, the idea that popular culture
provides the basis for persuasive forms of learning for children was
impressed upon me with an abrupt urgency during the last few years.
As a single father of three eight year old boys, I found myself
somewhat reluctantly being introduced to the world of Hollywood
animation films, and in particular those produced by Disney. Before
becoming an observer of this form of children's culture, I accepted
the largely unquestioned assumption that animated films stimulate
imagination and fantasy, reproduce an aura of innocence and wholesome
adventure, and, in general, are "good" for kids. In other
words, such films appeared to be vehicles of amusement, a highly
regarded and sought after source of fun and joy for children.
However, within a very short period of time, it became clear to me
that the relevance of such films exceeded the boundaries of
entertainment. Needless to say, the significance of animated films
operates on many registers, but one of the most persuasive is the
role they play as the new "teaching machines." I soon found
that for my children, and I suspect for many others, these films to
inspire at least as much cultural authority and legitimacy for
teaching specific roles, values, and ideals than more traditional
sites of learning such as the public schools, religious institutions,
and the family. Disney films combine an ideology of enchantment and
aura of innocence in narrating stories that help children understand
who they are, what societies are about, and what it means to
construct a world of play and fantasy in an adult environment. The
commanding legitimacy and cultural authority of such films, in part,
stems from their unique form of representation, but such authority is
also produced and secured within the predominance of a broadening
media apparatus equipped with dazzling technology, sound effects, and
imagery packaged as entertainment, spin off commercial products, and
"huggable" stories.
The cultural
authority of this postmodern media-scape rests on its power to usurp
traditional sites of learning and its ability to expand the power of
culture through and endless stream of signifying practices, which
prioritize the pleasures of the image over the intellectual demands
of critical inquiry. Moreover, it simultaneously reduces the demands
of human agency to the ethos of a facile consumerism. This is a media
apparatus in which the past is filtered through an appeal to cultural
homogeneity and historical purity that erases complex issues,
cultural differences, and social struggles. It incessantly works to
construct a commercially saturated and politically reactionary
rendering of the ideological and political contours of children's
culture. In the television and Hollywood versions of children
culture, cartoon characters become prototypes for a marketing and
merchandizing blitz, and real life dramas, whether fictionalized or
not, become a vehicle for pushing the belief that happiness is
synonymous with living in the suburbs with an intact white middle
class family.
The significance
of animated films as a site of learning is heightened by the
widespread recognition that schools and other public sites are
increasingly beset by a crisis of vision, purpose, and motivation.
The mass media, especially the world of Hollywood films, on the
contrary, constructs a dream-like world of security, coherence, and
childhood innocence where kids find a place to situate themselves in
their emotional lives. Unlike the often hard nosed, joyless reality
of schooling, children's films provide a high tech, visual space
where adventure and pleasure meet in a fantasy world of possibilities
and a commercial sphere of consumerism and commodification. The
educational relevance of animated films became especially clear to me
as my kids experienced the vast entertainment and teaching machine
embodied by Disney. Increasingly as I watched a number of Disney
films first in the movie theater and later on in video, I became
aware of how necessary it was to move beyond treating these films as
transparent entertainment to question the diverse representations and
messages that constitute Disney's conservative view of the world.
I
recognized that any attempt to take up Disney films critically rubs
against the grain of American popular opinion. After all, "the
happiest place on earth" has traditionally gained its popularity
in part through a self-proclaimed image of trademark innocence that
has protected it from the interrogating gaze of critics. Of course,
there is more at work here than a public relations department intent
on protecting Disney's claim to fabled goodness and uncompromising
morality. There is also the reality of a powerful economic and
political empire that in 1994 made $667.7 million in filmed
entertainment, $330.00 million in consumer products, and $528.6
million from its theme parks and resorts. But Disney is more than a
corporate giant, it is also a cultural institution that fiercely
struggles to protect its mythical status as a purveyor of American
innocence and moral virtue.
Quick to mobilize
its monolith of legal representatives, public relations
spokespersons, and professional cultural critics to safeguard the
borders of its "magic kingdom," Disney has aggressively
prosecuted violations of its copyright laws and has a legendary
reputation for bullying authors who use the Disney archives and
refuse to allow Disney to approve their prepublished work. For
example, in its zeal to protect its image and extend its profits,
Disney has gone so far as to threaten legal action against three
South Florida day-care centers for using Disney cartoon characters on
their exterior walls. In this instance, Disney's role as an
aggressive defender of Quaylesque family values was undermined
through its aggressive endorsement of property rights. While Disney's
reputation as an undisputed moral authority on United States values
has taken a beating in the last few years, the power of the Disney's
mythological status cannot be underestimated.
Disney's image of
itself as an icon of American culture is consistently reinforced
through the penetration of the Disney empire into every aspect of
social life. Operating as a $22 billion empire, Disney shapes
children's experiences through a maze of representations and products
found in box office movies, home videos, theme parks, hotels, sports
teams, retail stores, classroom instructional films, CDs, television
programs, and family restaurants. Through the widespread use of
public visual space, Disney inserts itself into a network of power
relations that promotes the construction of a closed and total world
of enchantment allegedly free from the dynamics of ideology,
politics, and power. At the same time, Disney goes to great lengths
to boost its civic image. Defining itself as a vehicle for education
and civic responsibility, Disney sponsors "Teacher of the Year
Awards," provides "Doer and Dreamer" scholarships to
students, and more recently offers financial aid, internships, and
educational programs to disadvantaged urban youth through its ice
skating program called "Goals." Intent on defining itself
as a purveyor of ideas rather than commodities, Disney is
aggressively developing its image as a public service industry. For
example, in what can be seen as an extraordinary venture, Disney
plans to construct in the next few years a prototype school that one
of its brochures proclaims will "serve as a model for education
into the next century." The school will be part of 5,000 acre
residential development, which according to Disney executives, will
be designed after "the main streets of small-town America and
reminiscent of Norman Rockwell images."
What is interesting
here is that Disney no longer simply dispenses the fantasies through
which childhood innocence and adventure are produced, experienced,
and affirmed. Disney now provides model prototypes for families,
schools, and communities. Disney's role in America's future is to be
understood through a particular construction of the past. French
theorist Jean Baudrillard provides an interesting theoretical twist
on the scope and power of Disney's influence by arguing that
Disneyland is more "real" than fantasy because it now
provides the image on which America constructs itself. For
Baudrillard, Disneyland functions as a "deterrent" designed
to "rejuvenate in reverse the fiction of the real."
Disneyland is there to conceal the fact that it is the "real" country, all of "real" America, which is Disneyland (just as prisons are there to conceal the fact that it is the social in its entirety, in its banal omnipresence, which is carceral). Disneyland is presented as imaginary in order to make us believe that the rest is real, when in fact all of Los Angeles and the America surrounding it are no longer real but of the order of the hyppereal and of simulation.
At the risk of
taking Baudrillard too literally, examples of the Disnification of
America abound. For instance, Houston airport models it monorail
after the one at Disneyland. Small towns throughout America
appropriate a piece of nostalgia by imitating the Victorian
architecture of Disneyland's Main Street USA. It seems that the real
policy makers are not those that reside in Washington, D.C. but in
California calling themselves the Disney Imagineers. The boundaries
between entertainment, education, and commercialization collapse
through the sheer omnipotence of Disney's reach into diverse spheres
of everyday life. The scope of the Disney empire reveals both shrewd
business practices as well as a sharp eye for providing dreams and
products through forms of popular culture in which kids are willing
to materially and emotionally invest.
Popular audiences tend to
reject any link between ideology and the prolific entertainment world
of Disney. And yet Disney's pretense to innocence appears to some
critics as little more than a promotional mask that covers over its
aggressive marketing techniques and influence in educating children
to the virtues of becoming active consumers. Eric Smooden, editor of
Disney Discourse, a book critical of Disney's role in American
culture argues that "Disney constructs childhood so as to make
it entirely compatible with consumerism." Even more disturbing
is the widespread belief that Disney's trademarked innocence renders
it unaccountable for the diverse ways in which it shapes the sense of
reality it provides for children as they take up specific and often
sanitized notions of identity, difference, and history in the
seemingly apolitical, cultural universe of "the Magic Kingdom."
For example, Jon Wiener, argues that Disneyland's version of Main
Street America harkens back to an "image of small towns
characterized by cheerful commerce, with barbershop quartets and ice
cream sundaes and glorious parades." For Wiener this view not
only fictionalizes and trivializes the history or real Main Streets
at the turn of the century, it also represents an appropriation of
the past to legitimate a present that portrays a world "without
tenements or poverty or urban class conflict....it's a native white
Protestant dream of a world without blacks or immigrants."
I
want to venture into the contradictory world of Disney through an
analysis of its more recent animated films. These films, all produced
since 1989, are important because they have received enormous praise
from the dominant press and have achieved block buster status. For
many children they represent their first introduction into the world
of Disney. Moreover, the financial success and popularity of these
films, rivaling many adult features, do not engender the critical
analyses often rendered on adult films. In short, popular audiences
are more willing to suspend critical judgement about such children's
films. Animated fantasy and entertainment appear to fall outside of
the world of values, meaning, and knowledge often associated with
more pronounced educational forms such as documentaries, art films,
or even wide circulation adult films. Elizabeth Bell, Lynda Haas, and
Laura Sells capture this sentiment:
Disney audiences...legal institutions, film theorists, cultural critics, and popular audiences all guard the borders of Disney film as `off limits' to the critical enterprise. In the construction of Disney as a metonym for `America'--clean, decent, industrious,--`the happiest place on earth' has been inscribed in the cultural register of common sense.
Given the
influence that the Disney ideology has on children, it is imperative
for parents, teachers, and other adults to understand how such films
attract the attention and shape the values of the children who view
and buy them. As a producer of children's culture, Disney should not
be given an easy pardon because it is defined as a universal citadel
of fun and good cheer. On the contrary, as a one of the primary
institutions constructing childhood culture in the United States, it
warrants healthy suspicion and critical debate. Such a debate should
not be limited to the home, but should be a central feature of the
school and any other critical public sites of learning.
In what
follows, I will argue that it is important to address Disney's
animated films without either condemning Disney as an ideological
reactionary corporation deceptively promoting a conservative world
view under the guise of entertainment, or to simply celebrate Disney
as the Hollywood version of Mr. Rogers doing nothing more than
providing sources of joy and happiness to children all over the
world. Disney does both. The productive side of Disney lies in its
ability to address in highly successful pedagogical terms the needs
and interests of children. Moreover, its films offer opportunities
for children to experience pleasure and to locate themselves in a
world that resonates with their desires and interests. Pleasure
becomes the defining principle of what Disney produces, and children
are the serious subjects and objects of Disney's project. Hence,
rather than simply being dismissed, Disney's animated films have to
be interrogated and an important site for the production of
children's culture. At the same time, Disney's influence and power
must be situated within the broader understanding the company's role
as a corporate giant intent on spreading the conservative and
commercial values that in fact erode civil society while proclaiming
to restructure it.
The role that
Disney plays in shaping individual identities and controlling the
fields of social meaning through which children negotiate the world
is far too complex to be simply set aside as a form of reactionary
politics. If educators and other cultural workers are to include the
culture of children as an important site of contestation and struggle
then it becomes imperative to analyze how Disney's animated films
powerfully influence the way America's cultural landscape is
imagined. Disney's scripted view of childhood and society needs to be
engaged and challenged as "a historically specific matter of
social analysis and intervention" that addresses the meanings
its films produce, the roles they legitimate, and the narratives they
construct to define American life.
The wide
distribution and popular appeal of Disney's animated films provides
diverse audiences and viewers the opportunity to challenge
assumptions that allow people to suspend judgment regarding Disney's
accountability for defining appropriate childhood entertainment.
Critically analyzing how Disney films work to construct meanings,
induce pleasures, and reproduce ideologically loaded fantasies is not
meant to promote a particular exercise in film criticism. Like any
educational institution, Disney's view of the world needs to be taken
up in terms of how it narrates children's culture and how it can be
held accountable for what it does as a significant cultural public
sphere. Of course, Disney's self-proclaimed innocence, inflexibility
in dealing with social criticism, and paranoid attitude towards
justifying what it does is now legendary, and suggests all the more
reason why Disney should be both challenged and engaged critically.
Moreover, as a multi-billion dollar company, Disney's corporate and
cultural influence is too enormous and far reaching to allow it to
define itself exclusively within the imaginary discourse of
innocence, civic pride, and entertainment.
The
question of whether Disney's animated films are good for kids has no
easy answers and resists simple analysis within the traditional and
allegedly nonideological registers of fun and entertainment. Disney's
most recent films, which include The Little Mermaid (1989),
Beauty and the Beast (1991), Aladdin (1992), and The
Lion King (1994) provide ample opportunity to address how Disney
constructs a culture of joy and innocence for children out of the
intersection of entertainment, advocacy, pleasure, and consumerism.
All of these films have been high profile releases catering to
massive audiences. Moreover, their commercial success is not limited
to box office profits, which totaled over $598.8 million in 1994.
Successfully connecting the rituals of consumption and movie going,
Disney's animated films provide a "marketplace of culture,"
a launching pad for an endless number of products and merchandise
that include videocassettes, sound track albums, kid clothing,
furniture, stuffed toys, and new rides at the theme parks. For
example, in the video market Little Mermaid and Beauty and
the Beast have a combined sales of over 34 million
videocassettes. Moreover, Aladdin has earned "$1 billion
from box-offices income, video sales and such ancillary baubles as
Princess Jasmine dresses and Genie cookie jars." Moreover,
produced as a video interactive game, Aladdin has sold over 3
million copies in 1993. Similar sales are expected for the video and
interactive game version of the film, "The Lion King,"
which grossed $253.5 million in profits as of August 24, 1994. Ranked
as one of the most profitable films every made, Jessica J. Reiff, an
analyst at Oppenheimer & Company, says "the movie will
represent "$1 billion in profits for Disney over two or three
years." Similarly, characters from Disney films such as Mickey
Mouse, Snow White, Jasmine, Aladdin, and others become prototypes for
numerous toys, logos, games, and rides that fill department stores
all over the world. Disney theme parks which made over $3.4 billion
in revenues in 1993 produced a sizable portion of their profits
through the merchandising of toys based on characters from the
animated films. The "Lion King" produced a staggering $1
billion in merchandizing profits in 1994 alone, not to mention the
profits made from spinoff products from the movie. For example,
Disney has shipped over 3 million copies of the soundtrack from the
"Lion King." Disney's culture of commercialism is big
business and the toys modeled after Disney's animated films provide
goods for over 300 Disney Stores world wide. As a commentator in
Newsweek recently pointed out, "The merchandise--Mermaid
dolls, Aladdin undies, and collectibles like a sculpture of Bambi's
Field Mouse--account for a stunning 20 percent of Disney's operating
income."
But Disney's
attempt to turn children into consumers and construct commodification
as a defining principle of children's culture should not suggest a
parallel vulgarity in its willingness to experiment aesthetically
with popular forms of representation. Disney has shown enormous
inventiveness in its attempts to reconstruct the very grounds on
which popular culture is defined and shaped. For example, by defining
popular culture as a hybridized sphere that combines genres, forms,
and often collapses the boundary between high and low culture, Disney
has pushed against the grain of aesthetic form and cultural
legitimacy. For instance, when Fantasia appeared in the 1930
drew the wrath of music critics, who holding to an elite view of
classical music, were outraged that the musical score of the film
drew from the canon of high culture. By combining high and low
culture in the form of the animated film, Disney opened up new
cultural spaces and possibilities for artists and audiences alike.
Moreover, as sites of entertainment, Disney's films "work"
because they put both children and adults in touch with joy and
adventure. They present themselves as places to experience pleasure,
even when we have to buy it.
And yet, Disney's
brilliant use of aesthetic forms, musical scores, and inviting
characters can only be "read" in light of the broader
conceptions of reality and predispositions shaped by specific Disney
films within a wider system of dominant representations about gender
roles, race, and agency that are endlessly repeated in the visual
worlds of television, Hollywood film, and videocassettes.
All four of the
recent films mentioned draw upon the talents of song writers Howard
Ashman and Alan Menken, whose skillful arangements provide the
emotional glue of the animation experience. The rousing calypso
number, "Under the Sea," in The Little Mermaid, and
the "Be Our Guest," Busby Berkeley inspired musical
sequence in Beauty and the Beast are indicative of the musical
talent at work in Disney's animated films. Fantasy abounds as
Disney's animated films produce a host of exotic and stereotypical
villains, heroes, and heroines. The Beast's enchanted castle in
Beauty and the Beast becomes magical as household objects are
transformed into dancing teacups, a talking teapot, and dancing
silverware. And yet tied to the magical fantasy and light hearted
musical scores are representations and themes that emulate the
repetitive stereotypes that are characteristic of Disney's view of
the childhood culture. For example, while Ursula, the large oozing,
black and purple squid in The Little Mermaid gushes with evil
and irony, the heroine and mermaid, Ariel, appears as a cross between
a typical rebellious teenager and a Southern California fashion
model. Disney's representations of evil and good women appear to have
been fashioned in the editorial office of Vogue Magazine. The
wolf-like monster in Beauty and the Beast evokes a rare
combination of terror and gentleness while Scar, the suave feline
masterfully embraces a scheming sense of evil and betrayal. The array
of animated objects and animals in these films is of the highest
artistic standards, but they do not exist in some ideologically free
comfort zone. Their characters are tied to larger narratives about
freedom, rites of passage, intolerance, choices, and the brutalities
of male chauvinism. These are just some of the many themes explored
in Disney's animated films. But enchantment comes with a high price
if one of its effects is to seduce its audience into suspending
critical judgment on the dominant ideological messages produced by
such films indefinitely. Even though these messages can be read
through a variety of significations shaped within different contexts
of reception, the dominant assumptions that structure these films
carry enormous weight in restricting the number of cultural meanings
that can be brought to bear on these films, especially when the
intended audience is mostly children. This should not suggests that
the role of the critic in dealing with Disney's animated films is to
simply assign them a particular ideological reading. On the contrary,
the challenge of such films is to analyze the various themes and
assumptions that inform these films both within and outside of the
dominant institutional and ideological formations that attempt to
constrain how they might be taken up. This allows educators and other
to try to understand how such films can become sites of contestation,
translation, and exchange in order to be read differently. But there
is more at stake here than recognizing the plurality of readings such
films might animate; there is also the political necessity of
analyzing how privileged dominant readings of such texts construct
their power-sensitive meanings to generate particular subject
positions that define for children specific notions of agency and its
possibilities in society.
Contexts mold
interpretations; but political, economic, and ideological contexts
also produce the texts to be read. Focusing on films must be
supplemented with analyzing the institutional practices and social
structures that work to shape such texts. This type of analysis does
not mean that cultural workers should subscribe to a form of
determinism in which cultural texts can be assigned a singular
meaning as much as it should suggest pedagogical strategies for
understanding how dominant regimes of power works to severely limit
the range of views that children might bring to reading Disney's
animated films. By making the relationship between power and
knowledge visible while simultaneously referencing what is often
taken for granted, teachers and critics can use Disney's animated
films pedagogically for students and others to read such films
within, against, and outside of the dominant codes that inform them.
There is a double pedagogical movement here. First, there is the need
to read Disney's films in relation to their articulation with other
dominant texts in order to assess their similarities in legitimating
particular ideologies. Second, there is the need on the part of
cultural workers to use Disney's thematization of America and
America's thematization of Disney as a referent to both make visible
and disrupt dominant codings, but to do so in a space that invites
dialogue, debate, and alternative readings. That is, pedagogically
one major challenge is to assess how dominant significations which
are repeated over time in these films and reinforced through other
popular cultural texts can be taken up as a referent for engaging how
children define themselves within such representations. The task here
is to provide readings of such films that serve as a pedagogical
referent for engaging them in the context in which they are shaped,
understood, or might be seen.
The
construction of gender identity for girls and women represents one of
the most controversial issues in Disney's animated films. In both The
Little Mermaid and The Lion King, the female characters
are constructed within narrowly defined gender roles. All of the
female characters in these films are ultimately subordinate to males,
and define their sense of power and desire almost exclusively in
terms of dominant male narratives. For instance, modeled after a
slightly anorexic Barbie Doll, Ariel, the woman-mermaid in The
Little Mermaid, at first glance appears to be engaged in a
struggle against parental control, motivated by the desire to explore
the human world and willing to take a risk in defining the subject
and object of her desires. But in the end, the struggle to gain
independence from her father, Triton, and the sense of desperate
striving that motivates her dissolves when Ariel makes a
Mephistophilean pact with the sea witch, Ursula. In this trade, Ariel
gives away her voice to gain a pair of legs so that she can pursue
the handsome Prince Eric. While children might be delighted by
Ariel's teenage rebelliousness, they are strongly positioned to
believe in the end that desire, choice, and empowerment are closely
linked to catching and loving handsome men. Bonnie Leadbeater and
Gloria Lodato Wilson explore succinctly the pedagogical message at
work in the film with their comment:
The 20th-century innocent and
appealing video presents a high-spirited role for adolescent girls,
but an ultimately subservient role for adult women. Disney's "Little
Mermaid" has been granted her wish to be part of the new world
of men, but she is still flipping her fins and is not going too far.
She stands to explore the world of men. She exhibits her new-found
sexual desires. But the sexual ordering of women's roles is
unchanged.
Ariel in this
film becomes a metaphor for the traditional housewife-in-the-making
narrative. When the sea-witch Ursula tells Ariel that taking away her
voice is not so bad because men don't like women who talk, the
message is dramatized when the Prince attempts to bestow the kiss of
true love on Ariel even though she has never spoken to him. Within
this rigidly defined narrative, womanhood offers Ariel the reward of
marrying the right man and renouncing her former life under the sea
as a telling cultural model for the universe of female choices and
decision-making in Disney's world view. The forging of rigid gender
roles in The Little Mermaid does not represent an isolated
moment in Disney's filmic universe; on the contrary, the power that
informs Disney's reproduction of negative stereotypes about women and
girls gains force, in part, through the consistent way in which
similar messages are circulated and reproduced, in varying degrees,
in all of Disney's animated films.
For example, in
Aladdin the issue of agency and power is centered primarily on
the role of the young street tramp, Aladdin. Jasmine, the Princess he
falls in love with is simply an object of his immediate desire as
well as a social stepping stone. Jasmine's life is almost completely
defined by men, and, in the end, her happiness is insured by Aladdin
who finally is given permission to marry her.
Disney's gender
theme becomes a bit more complicated in Beauty and the Beast.
Belle, the heroine of the film, is portrayed as an independent woman
stuck in a provincial village in eighteenth century France. Seen as
odd because she always has her nose in a book, she is pursued by
Gaston, the ultimate vain, macho male typical of Hollywood films of
the 1980s. To Belle's credit she rejects him, but in the end she
gives her love to the Beast who holds her captive in the hopes she
will fall in love with him and break the evil spell cast upon him as
a young man. Belle not only falls in love with the Beast, she
"civilizes" him by instructing him on how to eat properly,
control his temper, and dance. Belle becomes a model of etiquette and
style as she turns this narcissistic, muscle-bound tyrant into a
"new" man, one who is sensitive, caring, and loving. Some
critics have labeled Belle a Disney feminist because she rejects and
vilifies Gaston, the ultimate macho man. Less obviously, Beauty
and the Beast also can be read as a rejection of
hyper-masculinity and a struggle between the macho sensibilities of
Gaston and the reformed sexist, the Beast. In this reading Belle is
less the focus of the film than a prop or "mechanism for solving
the Beast's dilemma." Whatever subversive qualities Belle
personifies in the film, they seem to dissolve when focused on
humbling male vanity. In the end, Belle simply becomes another woman
whose life is valued for solving a man's problems.
The issue of
female subordination returns with a vengeance in The Lion King.
All of the rulers of the kingdom are men reinforcing the assumption
that independence and leadership are tied to patriarchal entitlement
and high social standing. The dependency that the beloved lion king,
Mufasa, engenders from the women of Pride Rock is unaltered after his
death when the evil Scar assumes control of the kingdom. Lacking any
sense of outrage, independence, or resistance, the women felines hang
around to do his bidding. Given Disney's purported obsession with
family values, especially as a consuming unit, it is curious as to
why there are no mothers in these films. The mermaid has a
domineering father; Jasmine's father is outwitted by his aids; and
Belle has an airhead for a father. So much for strong mothers and
resisting women.
Jack Zipes, a leading theorist on fairy tales,
claims that Disney's animated films celebrate a masculine type of
power, but more importantly he believes that they reproduce "a
type of gender stereotyping...that have an adverse effect on children
in contrast to what parents think....Parents think they're
essentially harmless--and they're not harmless." Disney films
are seen by enormous numbers of children in both the United States
and abroad. As far as the issue of gender is concerned, Disney's view
of female agency and empowerment is not simply limited, it borders on
being overtly reactionary.
Racial
stereotyping is another major issue that surfaces in many of the
recent Disney animated films. But the legacy of racism does not begin
with the films produced since 1989; on the contrary, there is a long
history of racism associated with Disney. This history can be traced
back to denigrating images of people of color in films such as Song
of the South, released in 1946, and The Jungle Book, which
appeared in 1967. Moreover, racist representations of native
Americans as violent "redskins" were featured in
Frontierland in the 1950s. In addition, the main restaurant in
Frontierland featured the real life figure of a former slave, Aunt
Jemima, who would sign autographs for the tourists outside of her
"Pancake House." Eventually the exhibits and the native
Americans running them were eliminated by Disney executives because
the "Indian" canoe guides wanted to unionize. They were
displaced by robotic dancing bears. Complaints from civil rights
groups got rid of the degrading Aunt Jemima spectacle.
Currently, the
most controversial example of racist stereotyping facing the Disney
publicity machine occurred with the release of Aladdin in
1989, although such stereotyping reappeared in 1994 with the release
of The Lion King. Aladdin represents a particularly important
example because it was a high profile release, the winner of two
academy awards, and one of the most successful Disney films ever
produced. Playing to massive audiences of children, the film's
opening song, "Arabian Nights," begins its depiction of
Arab culture with a decidedly racist tone. The lyrics of the
offending stanza states: "Oh I come from a land-From a faraway
place-Where the caravan camels roam. Where they cut off your ear-If
they don't like your face. It's barbaric, but hey, it's home."
In this characterization, a politics of identity and place associated
with Arab culture magnifies popular stereotypes already primed by the
media through its portrayal of the Gulf War. Such racist
representations are further reproduced in a host of supporting
characters who are portrayed as grotesque, violent, and cruel. Yousef
Salem, a former spokesperson for the South Bay Islamic Association,
characterized the film in the following way:
All of the bad guys have beards and large,
bulbous noses, sinister eyes and heavy accents, and they're wielding
swords constantly. Aladdin doesn't have a big nose; he as a small
nose. He doesn't have a beard or a turban. He doesn't have an accent.
What makes him nice is they've given him this American character....I
have a daughter who says she's ashamed to be call herself an Arab,
and it's because of things like this.
Jack Shaheen, a professor of broadcast journalism at Southern Illinois University of Edwardsville, along with radio personality, Casey Kasem, mobilized a public relations campaign protesting the anti-Arab themes in Aladdin. At first the Disney executives ignored the protest, but due to the rising tide of public outrage agreed to change one line of the stanza in the subsequent videocassette and world wide film release; it is worth noting that Disney did not change the lyrics on its popular CD release of Aladdin. It appears that Disney executives were not unaware of the racist implications of the lyrics when they were first proposed. Howard Ashman, who wrote the main title song submitted an alternative set of lyrics when he delivered the original verse. The alternative set of lyrics, "Where it's flat and immense- -And the heat is intense" eventually replaced the original verse, "Where they cut of your ear-If they don't like your face." Though the new lyrics appeared in the videocassette release of Aladdin, many Arab groups were disappointed because the verse "It's barbaric, but hey it's home" was not altered. More importantly, the mispronunciation of Arab names in the film, the racial coding of accents, and the use of nonsensical scrawl as a substitute for an actual written Arabic language were not removed.
Racism in
Disney's animated films do not simply appear in negative imagery, it
is also reproduced through racially coded language and accents. For
example, Aladdin portrays the "bad" Arabs with
thick, foreign accents, while the Anglicized Jasmine and Aladdin
speak in standard Americanized English. A hint of the racism that
informs this depiction is provided by Peter Schneider, president of
feature animation at Disney, who points out that Aladdin was modeled
after Tom Cruise. Racially coded language is also evident in The
Lion King where all of the members of the royal family speak with
posh British accents while Shenzi and Banzai, the despicable hyena
storm troopers speak through the voices of Whoopi Goldberg and Cheech
Marin in racially coded accents that take on the nuances of the
discourse of a decidedly urban, black and Latino youth. The use of
racially coded language is not new in Disney's films and can be found
in an early version of The Three Little Pigs, Song of the
South, and The Jungle Book. What is astonishing in these
films is that they produce a host of representations and codes in
which children are taught that cultural differences that do not bear
the imprint of white, middle-class ethnicity are deviant, inferior,
unintelligent, and a threat to be overcome. The racism in these films
is defined by both the presence of racist representations and the
absence of complex representations of African-Americans and other
people of color. At the same time, whiteness is universalized through
the privileged representation of middle class social relations,
values, and linguistic practices. Moreover, the representational
rendering of history, progress, and Western culture bears a colonial
legacy that seems perfectly captured by Edward Said's notion of
orientalism and its dependency on new images of centrality and
sanctioned narratives. Cultural differences in Disney's recent films
are expressed through a "naturalized" racial hierarchy, one
that is antithetical to an viable democratic society. There is
nothing innocent in what kids learn about race as portrayed in the
"magical world" of Disney.
Another central
feature common to all of Disney's recently animated films is the
celebration of deeply anti-democratic social relations. Nature and
the animal kingdom provide the mechanism for presenting and
legitimating caste, royalty, and structural inequality as part of the
natural order. The seemingly benign presentation of celluloid dramas
in which men rule, strict discipline is imposed through social
hierarchies, and leadership is a function of one's social status
suggests a yearning for a return to a more rigidly stratified
society, one modeled after the British monarchy of the 18th and 19th
centuries. Within Disney's animated films, nature provides a metaphor
where "harmony is bought at the price of domination....no power
or authority is implied except for the natural ordering mechanisms
[of nature]." For children, the messages offered in Disney's
animated films suggests that social problems such as the history of
racism, the genocide of Native Americans, the prevalence of sexism,
and crisis of democracy are simply willed through the laws of nature.
Given
the corporate reach, cultural influence, and political power that
Disney exercises over multiple levels of children's culture, Disney's
animated films should be neither ignored nor censored by those who
dismiss the conservative ideologies they produce and circulate. I
think there a number of issues to be taken up regarding the forging
of a pedagogy and politics responsive to Disney's shaping of
children's culture. In what follows, I want to provide in schematic
form some suggestions regarding how cultural workers, educators, and
parents might critically engage Disney's influence in shaping the
"symbolic environment into which our children are born and in
which we all live out our lives."
First, it is
crucial that the realm of popular culture that Disney increasingly
uses to teach values and sell goods be taken seriously as a site of
learning and contestation, especially for children. This means, at
the very least, that those cultural texts that dominate children's
culture, including Disney's animated films, should be incorporated
into schools as serious objects of social knowledge and critical
analysis. This would entail a reconsideration of what counts as
really useful knowledge in public schools and would offer a new
theoretical register for addressing how popular media aimed at
shaping children's culture are implicated in a range of
power/knowledge relationships.
Second, parents,
community groups, educators, and other concerned individuals must be
attentive to the multiple and diverse messages in Disney films in
order to both criticize them when necessary and, more importantly, to
reclaim them for more productive ends. At the very least, we must be
attentive to the processes whereby meanings are produced in these
films and how they work to secure particular forms of authority and
social relations. As stake pedagogically is the issue of paying
"close attention to the ways in which [such films] invite (or
indeed seek to prevent) particular meanings and pleasures." In
fact, Disney's films appear to assign quite unapologetically rigid
roles to women and people of color. Similarly, such films generally
produce a narrow view of family values coupled with a nostalgic and
conservative view of history that shold be challenged and
transformed. Educators need to take seriously Disney's attempt to
shape collective memory, particularly when such attempts are
unabashedly defined by one of Disneyland's imagineers" in the
following terms: "What we create is a sort of `Disney realism,'
sort of Utopian in nature, where we carefully program out all the
negative, unwanted elements and program in the positive elements."
Needless to say, Disney's rendering of entertainment and spectacle,
whether expressed in Frontierland, Main Street USA, or in its endless
video and film productions, does not merely represent an edited,
sanitary and nostalgic view of history, one that is free of poverty,
class differences and the urban decay. Disney's writing of public
memory also aggressively constructs a monolithic notion of national
identity that treats subordinate groups as either exotic or
irrelevant to American history while simultaneously marketing
cultural differences within "histories that corporations can
live with." Disney's version of United States history is neither
innocent nor can it be dismissed as simply entertainment.
Disney's
celluloid view of children's culture strips the past, present, and
future of its diverse narratives and its multiple possibilities. But
it is precisely such a rendering that needs to be revealed as a
historically specific and politically constructed cultural "landscape
of power." Positing and revealing the ideological nature of
Disney's world of children's films opens up further opportunities for
educators and cultural workers to intervene within such texts to make
them mean differently. Rustom Bharacuha puts it well in arguing that
"the consumption of...images...can be subverted through a
particular use in which we are compelled to think through images
rather than respond to them with a hallucinatory delight." One
rendering of the call to "think through images" is for
educators and cultural workers to demonstrate pedagogically and
politically that history and its rendering of national identity have
to be contested and engaged, even when images parade as innocent film
entertainment for children. The images that pervade Disney's
production of children's culture along with their claim to public
memory need to be challenged and rewritten, "moved about in
different ways," and read differently as part of the script of
democratic empowerment. Issues regarding the construction of gender,
race, class, caste, and other aspects of self and collective identity
are defining principles of Disney's films for children. It is within
the drama of animated storytelling that children are often positioned
pedagogically to learn what subject positions are open to them as
citizens and what positions aren't. Hence, the struggle over
children's culture partly must be seen as the struggle over the
related discourses of citizenship, national identity, and democracy
itself.
Third, if
Disney's films are to be viewed as more than narratives of fantasy
and escape, as sites of reclamation and imagination, which affirm
rather than deny the long-standing relationship between entertainment
and pedagogy, cultural workers and educators need to insert the
political and pedagogical back into the discourse of entertainment.
In part, this points to analyzing how entertainment can be rendered
as a subject of intellectual engagement rather than a series of
sights and sounds that wash over us. This suggests a pedagogical
approach to popular culture that engages how a politics of the
popular works to mobilize desire, stimulate imagination, and produce
forms of identification that can become objects of dialogue and
critical investigation. At one level, this necessitates addressing
the utopian possibilities in which children often find
representations of their hopes and dreams. The pedagogical value of
such an approach is that it alerts cultural workers to taking the
needs, desires, languages, and experience of children seriously. But
this is not meant to merely affirm the necessity for relevance in the
curriculum as much as it means recognizing the pedagogical importance
of what kids bring with them to the classroom or any other site of
learning as crucial to decentering power in the classroom and
expanding the possibility for multiple literacies and agency as part
of the learning process.
It is imperative that parents, educators
and cultural workers pay attention to how these Disney films and
visual media are used and understood differently by diverse groups of
kids. Not only does this provide the opportunity for parents and
others to talk to children about popular culture, it also creates the
basis for better understanding how young people identify with these
films, what issues need to be addressed, and how such discussions
would open up a language of pleasure and criticism rather than simply
foreclose one. This suggests that we develop new ways of critically
understanding and reading electronically produced visual media.
Teaching and learning the culture of the book is no longer the staple
of what it means to be literate.
Children learn from exposure to
popular cultural forms, providing a new cultural register to what it
means to be literate. Educators and cultural workers must not only be
attentive to the production of popular art forms in the schools. On
one level this suggests a cultural pedagogy rooted in cultural
practices that utilizes students' knowledge and experience through
their use of popular cultural forms. The point here is that students
should not merely analyze the representations of electronically
mediated, popular culture, they must also be able to master the
skills and technology to produce it. Put another way, students should
gain experience in making films, videos, music, and other forms of
cultural production. Thus, giving students more power over the
conditions for the production of knowledge. But a cultural pedagogy
also involves the struggle for more resources for schools and other
sites of learning. Providing the conditions for students and other to
become the subject and not simply the object of pedagogical work by
asserting their role as cultural producers is crucial if students are
to become attentive to the workings of power, solidarity, and
difference as part of more comprehensive project for democratic
empowerment.
Fourth, Disney's
all-encompassing reach into the spheres of economics, consumption,
and culture suggest that we analyze Disney within a broad and complex
range of relations of power. Eric Smoodin argues rightly that the
American public needs to "gain a new sense of Disney's
importance, because of the manner in which his work in film and
television is connected to other projects in urban planning,
ecological politics, product merchandising, United States domestic
and global policy formation, technological innovation, and
constructions of national character." This suggests undertaking
new analyses of Disney which connect rather than separate the various
social and cultural formations in which the company actively engages.
Clearly, such a dialectical practice not only provides a more
theoretically accurate understanding of the reach and influence of
Disney's power, it also contributes to forms of analysis that rupture
the notion that Disney is primarily about the pedagogy of
entertainment.
Questions of
ownership, control, and the possibility of public participation in
making decisions about how cultural resources are used, to what
extent, and for what effect must become a central issue in addressing
the world of Disney and other corporate conglomerates that shape
cultural policy. In part, teachers, students, and cultural workers
must situate the control, production, and distribution of such films
within larger circuits of power that allow concerned public citizens
to take up Disney, Inc. as part of a larger cultural strategy and
public policy initiative. This form of analysis would combine
research about Disney that addresses how the outcome of such academic
and community-based work could produce knowledge and strategies that
address how the issue of cultural power and the shaping of children's
culture, could be taken up as a matter of public policy.
The availability,
influence, and cultural power of Disney's children's films demand
that they become part of a broader political discourse regarding who
makes cultural policy. As such issues regarding how and what children
learn could be addressed through broader public debates about how
cultural and economic resources can be distributed and controlled to
insure that children are exposed to a variety of alternative
narratives, stories, and representations about themselves and the
larger society. When the issue of children's culture is shaped in the
schools, it is assumed that this is a commonplace matter of public
policy and intervention, but when it is shaped in the commercial
public sphere the discourse of public intervention gets lost in
abstract appeals to the imperatives of the market and free speech.
Free speech is only as good as the democratic framework that makes it
possible to extend its benefits to a wider range of individuals,
groups, and public spheres. Treating Disney as part of a media sphere
that needs to be democratized and held accountable for the ways in
which it sells power and manufactures social identities needs to be
taken up as part of the discourse of pedagogical analysis and public
policy intervention. This type of analysis and intervention is
perfectly suited for cultural studies, which can employ an
interdisciplinary approach to such an undertaking, one that makes the
popular the object of serious analysis, makes the pedagogical a
defining principle of such work, and inserts the political into the
center of its project.
This suggests
that cultural workers need to readdress the varied interrelations
that define both a politics of representation and a discourse of
political economy as a new form of cultural work that rejects the
material/cultural divide. The result would be a renewed understanding
of how their modalities mutually inform each other within different
contexts and across national boundaries. This is particularly
important for cultural workers to understand how Disney films work
within a broad network of production and distribution as teaching
machines within and across different public cultures and social
formations. Within this type of discourse, the messages, forms of
emotional investment, and ideologies produced by Disney can be traced
through the various circuits of power that both legitimate and insert
"the culture of the Magic Kingdom" into multiple and
overlapping public spheres. Moreover, such films need to be analyzed
not only for what they say, but also how they are used and taken up
by adult audiences and groups of children within diverse national and
international contexts. That is, cultural workers need to study these
films intertextually and from a transnational perspective. Disney
does not represent a cultural monolith ignorant of different
contexts; on the contrary, it's power in part rests with its ability
to address different contexts and to be read differently by
transnational formations and audiences. Disney engenders what
Inderpal Grewa and Caren Kaplan have called "scattered
hegemonies." It is precisely by addressing how these hegemonies
operate in particular spaces of power, specific localities,
differentiated transnational locations that progressives will be able
to understand more fully the specific agendas and politics at work as
Disney is both constructed for and read by different audiences.
I believe that
since the power and influence of Disney is so pervasive in American
society, parents, educators and others need to find ways to make
Disney accountable for what it produces. The recent defeat of the
proposed 3000 acre theme park in Virginia suggests that Disney can be
challenged and held accountable for the so-called "Disnification"
of American culture. In this case, a coalition of notable historians,
community activists, educators, and cultural workers mobilized
against the land developers supporting the project, wrote articles
against Disney's trivializing of history and its implications for the
park, and, in general, aroused public opinion enough to generate an
enormous amount of adverse criticism against the Disney project. In
this case, what was initially viewed as merely a project for bringing
a Disney version of fun and entertainment to hallowed civil war
grounds in historic Virginia was translated and popularized by
oppositional groups as a matter of cultural struggle and public
policy. And Disney lost.
What the Virginia
cultural civil war suggests is that while it is indisputable that
Disney provides both children and adults with the pleasure of being
entertained, Disney's public responsibility does not end there.
Rather than being viewed as a commercial public sphere innocently
distributing pleasure to young people, the Disney empire must be seen
as an pedagogical and policy making enterprise actively engaged in
the cultural landscaping of national identity and the "schooling"
of the minds of young children. This is not to suggest that there is
something sinister behind what Disney does as much as it points to
the need to address the role of fantasy, desire, and innocence in
securing particular ideological interests, legitimating specific
social relations, and making a distinct claim on the meaning of
public memory. Disney needs to be held accountable not just at the
box office, but also in political and ethical terms. And if such
accountability is to be impressed upon the "magic kingdom"
then parents, cultural workers, and others will have to challenge and
disrupt both the institutional power and the images, representations,
and values offered by Disney's teaching machine. The stakes are too
high to ignore such a challenge and struggle, even if it means
reading Disney's animated films critically.
This work, and any part of it, is copyright. Putting any part of this work to any unauthorised use is a punishable offence and liable to prosecution. This applies in particular to reproduction, translation, copying, micro-filming, electronic storage or any other electronic re-working.