European Medi@Culture-Online http://www.european-mediaculture.org

Author: Bovill, Moira / Livingstone, Sonia.

Title: Young People, New Media.

Source: http://www.lse.ac.uk/collections/media@lse/pdf/young_people_report.pdf [24.09.2003]. London 2000. P. 1-54.

Published with kind permission of the authors.



Sonia Livingstone/Moira Bovill

Young People, New Media.

Contents

BACKGROUND 2

Research aims 2

Focus on the domestic screen 2

THE MEDIA IN CONTEXT 2

THE MEDIA MIX 5

SCREEN ENTERTAINMENT MEDIA (TV, video, computer games) 6

INFORMATION TECHNOLOGY 11

PRINT MEDIA 20

MUSIC 24

TELEPHONE 26

SUMMARY OF ACCESS AND USE 27

KEY IMPLICATIONS OF THE RESEARCH FINDINGS 28

MEDIA, FAMILY AND FRIENDS 28

BEDROOM CULTURE 32

PARENTAL REGULATION 35

SOCIAL INEQUALITIES 38

COMPUTERS IN EDUCATION 42

CONCLUSIONS 45

RESEARCH METHODOLOGY 53



BACKGROUND

We can no longer imagine leisure or the home without media and communication technologies. As the media environment changes around us, questions arise about the meaning, availability and use of media in daily life.

The LSE team was invited by a consortium of funders coordinated by the BSC to conduct a wide-ranging empirical project exploring the place of new forms of media in the lives of young people aged 6-17. The purpose was to update the work of Himmelweit et al (Television and the Child, 1958), a study of the introduction of television into British families.

Research aims

Focus on the domestic screen

This report focuses on the domestic electronic screen, this being central to developments in domestic audiovisual, information and telecommunications services. Thus in ‘new media’, we include cable/satellite television, the personal computer (PC), the CD-ROM, TV-linked games machines, the Internet and Email.

THE MEDIA IN CONTEXT

A combination of three factors seems to be involved - a lack of things to do in the area where they live, their parents’ fears for their safety outside the home and the easy attractions of an increasingly personalised media environment inside the home.

1. Insufficient outdoor activities

2. Parental fears

3. Media-rich homes

While media are inextricably part of children and young people’s lives, they generally prefer to be outdoors in the company of friends rather than to gaze at a screen, unless they are tired or want to fill a gap between activities. Even the most popular media activity - watching television - is a second-best option, and is widely seen as what you do when you are bored and have nothing better to do.

The message from children and their parents to policy makers is clear - improve the provision of safe leisure alternatives for young people, particularly teenagers, outside the home.

THE MEDIA MIX

Combining media in daily life

The overall impression from talking to children and young people around the country was of lively and resourceful young people who are putting considerable energies into actively constructing and sustaining a varied leisure mix which spans both media and face-to-face interaction, indoor and outdoor activities, time with friends, time with family and time alone. In this report we attempt to map, and understand, how they combine media in daily life.

New media are adding to the media mix, but appear to be displacing non-media activities, more than other media. The more time children spend with one medium, the more they tend to spend with others.

There is, however, one significant exception: those who spend longer reading books watch less television, and vice versa.

In general, however, increased use of one medium does not imply decreased use of others, suggesting that any rise in overall time spent with the media is likely to have been bought at the expense of non-media time.

In addition, new media may be stimulating older forms of media to become more specialised, now they have to compete in a diversifying media environment.

Given a diversifying media environment, our key questions concern:

In what follows, we report key findings according to five media categories. We begin with the two which centre on the domestic screen - screen entertainment media (TV, VCR, games machine, etc) and information technology (IT). Given our stress on understanding screen media in context, we compare these with three further categories of media: print, music media and the telephone.

To explore the link between media and lifestyle, we discuss how each media category is associated with particular media styles (defined below).

Depending on access, children and young people generate their own styles of media use

We discuss the characteristics and implications of each style in turn when we consider the five media categories.

SCREEN ENTERTAINMENT MEDIA (TV, video, computer games)

Meanings and uses

Television continues to dominate

While new media figure large on the public and policy agenda, television is retaining its importance in young people’s lives. When children are asked what medium they would miss most, television is named by more than three times as many as its nearest rival, the hi-fi. Further, it is striking that no matter what the style of media use, by far the largest proportion of time is spent watching television.

Even the groups who watch least television - book lovers and low media users - watch on average for around two hours per day (compared with the 39 minutes on average that book lovers spend reading).

Moreover those who play computer games also spend considerable amounts of time watching television.

Television’s dominance rests heavily on the breadth of gratifications it offers. By contrast, most media are commonly identified with only one, or at most two, of the five uses we asked about:

Television is also a ‘transparent’ technology, one which is thought of primarily in terms of content rather than as a technology or consumer good

Indeed, the hardware of familiar media (e.g. television or video, radio or hi-fi), are often confused: children ‚see through them’ to their contents and do not focus on the means of delivery. By contrast, more recent media (Internet, Email) are often exciting, glamorous technologies but they still lack a content to which many children and young people can relate (see Information Technology).

The content of television programmes accommodates very different tastes

However, most say they are unaware of, or not interested in, the fact that programmes are made elsewhere or are set in different national cultures, provided they are in English. This contrasts with their views of the Internet (see Information Technology) where the idea of transatlantic communication is key to its appeal.

Favourite types of computer game mirror content preferences for television programmes

Two types of computer game share top place - sports games and adventure games/quests, both named by around a quarter of games players overall. Preferences are strongly gendered. Boys prefer sports games and fighting games, girls prefer adventure/ quests, though these are also enjoyed by boys.

If the parallel between television drama and adventure/quests in computer games and between cartoons and fighting games is valid, it seems clear that the same content preferences drive the choice of both computer games and television programmes.

Access

High levels of ownership of screen entertainment media point to the dominance within the UK of a screen entertainment culture

Social class affects media in the home

The distribution of media in the home suggests a difference in middle-class and working-class media preferences.

Working-class families are as or more likely to own screen entertainment media. Middle-class families are more likely to own most other media.

TABLE 1

% 6-17 year olds with screen entertainment media in the home by gender and social grade



Gender

Social Grade


All

Boy

Girl

ABC1

C2DE

In Home






Television set

100

99

100

100

100

Video recorder

96

96

96

98

94*

TV-linked games machine

67

78

56*

61

72*

Cable/satellite

42

44

39

39

44

In child’s room






Television set

63

69

57

54

71*

Video recorder

21

23

19

14

26*

TV-linked games machine

34

48

19*

27

39*

Cable/satellite

5

5

5

4

5

Note: * = statistically significant difference

If we look at what children have in their own rooms, differences in priorities are even clearer:

We learn something about the pleasures of a screen entertainment culture by examining its biggest fans.

Screen entertainment fans’

Given the large numbers of children with their own screen entertainment media, the emergence of a group of ‚screen entertainment’ fans is no surprise. It is their enthusiasm for computer games which particularly marks this group out.

This style of media use is particularly popular amongst working-class boys and is most common between the ages of 12-14.

However most children play such games on relatively few days a week, making it a ‘binge’ activity, rather than something which dominates everyday life.

Sport is the main interest of screen-entertainment fans.

This suggests that it is interest in content which is shaping their choice of media style, not an interest in the technologies per se. This conclusion is reinforced by other findings.

Thus it would be a mistake to regard this as a group of isolated children: rather, their interests are typically shared with both friends and family.

The habits and preferences of this group undermine the idea that there is any simple or inevitable progression from an interest in computer games to an interest in more ‚serious’ or work-related PC use.

Low media users’

Given the widespread interest in young people’s media use it is worth noting that 1 in 5 of our sample stood out for making relatively little use of media across the board, when compared with the majority. We report on them here because television in fact plays a significant role in their lives.

Low media users are particularly likely to be young: two-thirds are under 12 years old and one third between 15-17 years old, while in the middle age range (12-14 years) we found no such users. They are not especially associated with either gender or social grade groupings. However, they do appear to have relatively more educated parents (though not higher income households). Predictably, they have relatively fewer media in their bedrooms.

Yet even for these children, television is important. Although they make rather little use of most media, television occupies a larger proportion of their ‚media time’ and they turn to it for both excitement and relaxation.

INFORMATION TECHNOLOGY

(PC, CD-ROM, Internet, Email)

While screen entertainment media play a key role in young people’s leisure, it is computer-based media which span home and work, education and leisure, and it is these which are now beginning to gain a significant place in young people’s lives.

Meanings

For many children ‘computer’ in everyday talk means not the PC but the games machine, making the primary association one of playing games

As the screen becomes ever more important, distinctions among media become blurred. While we have classified the TV-linked games machine above as screen entertainment - because that is how young people think of it and use it – they also think of it as a computer and this colours their reactions to PCs.

IT has a very positive image among young people

Children and young people are fascinated by new technologies. Unlike their parents, they are growing up with information technology and tend to be open-minded and enthusiastic in their talk about IT.

Young people are comfortable with computers

Attitudes depend on their age and gender but do not differ by social grade

Newer forms of IT (CD-ROM, Internet and Email) are often only hazily understood, being most salient as prestigious technological artefacts

The Internet inspires both positive and negative associations

Most commonly it is seen as an opportunity for communication and a source of information.

Those few with extended experience of using the Internet are ambivalent.

Access to IT at home

Over half (53%) of 6-17 year olds have a PC in their home, and nearly one third have a multimedia computer (31%).

Very few as yet have a modem/Internet access (7%).

In families without a PC, parents seem likely to come under pressure to acquire one.

Social inequalities in access to IT are very evident

Children from middle-class families are much more likely than those from working-class backgrounds to have access at home (see Table 2).

14% of middle-class compared with only 2% of working-class children have access at home to the Internet.

Middle-class parents, and parents of girls, prioritise sharing the PC over personal ownership by the child

Remarkably, while middle-class children are twice as likely to have a PC at home they are no more likely to have one in their bedroom (Table 2).

For gender, we see the reverse: while girls and boys are equally likely to have a PC at home, it is twice as likely to be put in a boy’s bedroom than a girl’s (16% compared with 8% of girls).

TABLE 2

Percentage with IT in the home, by gender and social grade



Gender

Social Grade


All

Boy

Girl

ABC1

C2DE

In Home






PC

53

50

56*

68

40*

CD-ROM

31

29

33

46

19*

Internet

7

8

7

14

2*

In Child’s Room






PC

12

16

8*

12

13

CD-ROM

4

5

2*

4

3

Internet

1

1

0

1

1

Note: * = statistically significant difference

In short, when they invest in a PC, working-class parents and parents of boys, regardless of class, are more likely to put the PC in the child’s bedroom. Girls and middle-class children more often have to share the family PC (Table 3).

TABLE 3

Where PC owners put the PC by social grade within gender


Social Grade

Social Grade within Gender




Boy

Girl


ABC1

C2DE

ABC1

C2DE

ABC1

C2DE

Child’s room and elsewhere

9

16

15

17

4

15

Child’s room only

11

23

15

33

7

13

Elsewhere only

80

62

69

50

90

72

Note: * = statistically significant difference

Across Europe, access to IT at home varies greatly

The UK figures are amongst the poorest

Multimedia computer

Internet

Info-rich and ‘info-poor’?

Use of IT at home

Access to IT need not imply use

Some children who have access to IT at home do not use it, either because they do not wish to do so, or they are not allowed to do so, or because the equipment does not work.

Gender differences exist for both access and use

While we have found gender differences in personal IT provision (Table 2), there are also gender differences in the use of IT. It seems that the girls’ ambivalence to computers is not merely a matter of availability.

No such differences were found for social grade.

Access and use of IT at school

Previous research has investigated use of computers at home or school. A strength of the present study is its comparison of access and use at both sites for the same sample of children and young people.

Twice as many children have access to IT at school as have it at home (Table 4)

TABLE 4

Percentage who use IT at home and at school by gender, age and social grade



Gender

Age

Social Grade


All

Boy

Gil

6-11

12-17

ABC1

C2DE

In Home








PC

42

40

43

39

44*

58

30*

CD-ROM

21

22

21

18

24*

34

11*

Internet

4

5

3

2

6*

8

1

Email

2

2

1*

0

3*

4

0*

At School








PC

88

90

87

88

89

88

89

CD-ROM

49

52

47

38

61*

48

50

Internet

11

12

9

4

19*

11

11

Email

2

2

2

1

4

2

2

Note: * = statistically significant difference

Inequalities in access at home are not reproduced at school

The inequalities of access to, and use of, IT at home are largely redressed by access at school (see Table 4).

Geographic region makes a difference. Scotland and Northern Ireland lag behind England and Wales in the provision of IT both in the home and at school. Moreover, children and young people living in the South have a clear advantage, particularly as regards home provision.

The PC is used differently at home and school

The extent to which the school seems to be redressing class and gender inequalities in IT access at home is belied by figures for frequency of use.

The domestic PC is used more for fun, the school PC -, as one would expect, for work.

For a discussion of teacher’s views, and the relation between using a computer at home and at school, see later section,‘Computers in Education’.

PC fans’

One of the six styles of media users - those we have called PC fans - spend the most time using a PC (not for games). These PC fans are unsurprisingly more likely to come from media-rich homes with a PC and to be middle-class. Interestingly, however, they are not more likely to be boys than girls.

Interactivity - ideals and reality

In the context of new media, ‘interactivity’ is the promised land. In addition to games applications, a dynamic, constructive and educational dialogue with the new information and communication technology has been envisaged.

Present reality does not yet match up to the dream

Interactivity’ is a good selling point and as such is often over-claimed, being used to cover very different kinds of user-machine interfaces

Virtual’ versus face-to-face communication

‘Virtual’ interaction adds a valued dimension to young people’s social worlds, without necessarily challenging face-toface relationships.

Rather email and the Internet add to the mix of communication modes available to young people, providing a unique opportunity to test out alternative identities or possible relationships.

PRINT MEDIA

Meanings and uses of print

A ‘print culture’ per se does not exist

The absence of a reading culture which integrates different forms of print media stands in contrast to the situation we find for both screen entertainment media and information technology.

Interestingly, increased specialisation in the print market as a result of television, with a transformation of the role of books in particular, was already evident forty years ago.2 It seems likely that the introduction of the PC will encourage further specialisation of both books and television.

Our results show that each of the print media has a niche market amongst young readers, but none are a daily habit for the majority in any age group.

Access, uses and meanings of books

Unlike television, having books at home is by no means universal

Ownership of books that are not school books (Table 5) varies by both the age of the child and the social grade of the household, though not by gender. Children from working-class homes, and older children, are significantly less likely to have books anywhere in the home.

Fewer homes have books than have television sets. Despite the discrepancy in cost, no more children own books (twothirds in all) than have their own television set.

The place of books in young people’s lives is changing, threatened both by IT as a source of information and television as a source of narrative

TABLE 5

Percentage with books (not for school) in the home by gender, age and social grade



Gender

Age

Social Grade


All

Boy

Girl

6-8

9-11

12-14

15-17

ABC1

C2DE

In home

87

86

89

92

88

87

83*

94

82*

In bedroom

64

62

66

69

66

64

59

73

58

Note: * = statistically significant difference

Who reads books nowadays?

Yet despite their poor image, many enjoy books. Overall, two-thirds of girls, middle-class and primary school children read compared with only around half of boys, working-class and secondary school children.

Gender and class are important factors only at certain ages, however.

Two styles of media user read more than average - ‚traditionalists’ and, especially, the ‚book lovers’.

Traditionalists

Although they do not spend as much time with books as book lovers, traditionalists show more than average enthusiasm for books and magazines.

Otherwise they are a heterogeneous group with no specially strong affiliations to any particular medium. The majority of traditionalists are aged 12-14. We found none amongst the older children, who have usually developed more specialised media tastes. Traditionalists are a little more likely to be girls, with no differentiation by social grade.

Book lovers

As we would expect from the greater availability of books in middle-class homes, book lovers (those whose ‚media style’ includes a considerable amount of time spent reading books) are more likely to come from middle-class families.

However, despite the finding that girls on average tend to read more than boys, book lovers are not more likely to be girls.

Their numbers decrease slightly until the age of 14, but thereafter there is a resurgence of interest in books, until by the age of 15-17, 1 in 5 is a book lover.

MUSIC

Access is near-universal, but uses and meanings vary greatly

There is almost universal access to audio equipment of some kind in the home, the great majority who have such access make use of it, and listening to music takes up more time than any other medium except television (see Summary Table 6). However, content wholly transcends the mode of delivery. Radios, hi-fis, personal stereos, cassette players and television are all used to provide music, but young people make little distinction among these.

Music plays a uniquely flexible and pervasive part in children s and, especially, teenagers’ lives.

Music rivals television as one of the most popular media

In popularity, music comes second only to television. Like television but unlike all other media, music works well both in the foreground, as an intensely immersive experience, and in the background, as a pleasant backdrop for dull or routine tasks.

Like television, music is also a medium where content preferences are widely used to communicate identity, and it is as widely available in bedrooms/personal spaces as television.

For music, age is the key demographic variable

As children grow older and friends replace the family as the social pivot in their lives, the role of music grows in importance. Music is central to the social life of teenagers in particular.

Music lovers’

Music fans as a special interest group only emerge in the age group 15-17. These young people are predominantly girls (74%) and are more likely to be working class (67% C2DE).

As well as spending nearly two and a half hours a day listening to music they watch a great deal of television, making them the heaviest media users of all.

Although not book readers, they are amongst the most avid readers of magazines, comics and newspapers.

They do not play computer games and are the least comfortable with computers - only 52% think they are exciting.

Although their bedrooms are not particularly well equipped with new media, three-quarters have their own television set (average for their age) and they are most likely to have a video recorder.

Young people in this group are rather dissatisfied with their lives:

Music plays a significant role in their social interactions:

TELEPHONE

While not central to our study, the importance of the telephone for many children and young people as a means of keeping in touch with friends especially, as well as distant family members on occasion, make it essential to the media mix of young people’s daily lives. We confine ourselves to brief comments here.

Use does not follow access

Although almost every home has a telephone, only 59% of children and young people say they ever use it and only a tiny minority (5%) have their own (see Summary Table 6). This is particularly true of younger children, boys and children in working-class families.

The discrepancy between access and use would seem due to parents’ reluctance to incur the open-ended costs of making the telephone more accessible to their children.

While not thought of as a leisure medium, the telephone is used recreationally by many

SUMMARY OF ACCESS AND USE

We have discussed access and use of each medium by children and young people according to the main media categories.

We here summarise the findings for all media for ease of comparison (Table 6).



TABLE 6

Summary of access and use for all media


Access

Use

Time spent


% having at home


% having in own room


% using


Average minutes per day spent by users

Screen entertainment





Television

100

63

99

147

Cable/satellite

42

5



Video

96

21



TV-linked Gamesmachine

67

34

Computer games

64

Computer games

45

Music



Listening to music

Listening to music

Radio

95

59

86

76

Hi-fi

96

61



Personal stereo

83

68



Communication





Telephone

93

5

59

N/a

Mobile phone

30

1



Print





Books

87

64

56

28

Comics

N/a

N/a

28

8




9+ only

9+ only

Magazines

N/a

N/a

66

13

Newspapers

N/a

N/a

35

13

IT



At home

At School

PC (not games) in leisure

PC

53

12

42

88

31

CD-Rom

31

4

21

49


Internet

7

1

4

11

8



KEY IMPLICATIONS OF THE RESEARCH FINDINGS

In what follows, we draw out the implications of the findings in terms of five themes, showing how each may contribute to current academic, policy and public discussions.

MEDIA, FAMILY AND FRIENDS

While spending time alone is often valuable and, indeed, valued by children and young people, they remain strongly motivated to seek out others, preferably friends and preferably out of the home. But as young people encounter many restrictions on their freedom, they often stay at home and spend time with media instead.

Television is the medium most often shared with family

In the home, while most media are seen by family members as part of their individual ‘media style’, television - even in multiset homes - is most often the medium which brings family members together.

Drawing the media into social life

While the proliferation of media goods within the home appears to be contributing to a more general tendency within the family to ever more individualised and often solitary use of media (see Bedroom Culture), we also see considerable efforts being made by children and young people to integrate their media use with their friends.

Thus within the peer group, young people frequently:

Thus even if media are not actually used together with friends, they still play a vital social role in peer culture.

In consequence, the perennial concern about whether children are passive media users poses an inappropriate opposition between mediated and face-to-face communication. For it is about soap opera that children gossip on the phone, they are most excited by the Internet as a way of meeting others in far off places, they visit each other to share a new computer game, they hire videos to watch in a group, etc.

Family types

We identified 6 styles of family interaction, based on how families divide their time between shared and individual activities. There is a clear link between belonging to one of these groupings and media use.

In this typology of family interaction styles, the age of the child is crucial: ‚all-round’ families are more common for younger children, ‚intimate’ for those in their early teens, ‚outward-looking’ for older teenagers. Thus family interaction styles need not be fixed but alter and adapt as family members grow and change.

One key dimension which differentiates families is that between those families who ‚live together separately’, using media according to their divergent lifestyles, and those families who are committed to sharing a common timetable and leisure pursuits, who thus find a place for the media within these shared activities.

Although not a major element in our research, even this tentative typology shows how media use may be influenced by patterns of family interaction. More research is needed to explore the fit between media use and wider family dynamics.

How much is too much?

Parents tend to use domestic media - especially television - to structure the ‚timetable’ of family life. Within this, they try to ensure that their children ‚spend their time well’ on a diversity of activities, rather than spending ‘excessive’ time on any one medium. In this they are generally successful. As we have seen, most children and young people develop media styles based on combinations of several media.

Nonetheless, the ‚leisure timetable’ of a few may be dominated by a single medium. Who, then, are the minority who spend relatively high amounts of time on just one medium? We identified 1 in 5 of our sample who fit this specification, though we caution that to call them ‘addicts’ goes significantly beyond the available data.

If we take those who fall into the top 20% for both time spent with television and computer games (those whom we might call the screen entertainment ‘addicts’), they represent only a tiny minority (1% of the sample). On the other hand, they do spend a worrying 7 hours a day in front of the screen.

In the main, however, children and young people are balancing diverse media activities rather than focussing on just one.

We pursue the question of media use within the family in two key respects: the shifting balance between media used in the privacy of the bedroom and in the shared living room (see ‘Bedroom Culture’); and the conseuences for parents’ ability and concern to regulate their children’s media use at home (see ’Parental Regulation’).

BEDROOM CULTURE

What is bedroom culture?

Traditional images of media use, especially television, centre on the family living room. But today’s media are more personalised, increasingly dispersed throughout the home. From around 9 years old, children’s bedrooms become important to them as a private space for socialising, identity display and just being alone. The media play an increasing role in this.

Overall, 72% have their own rooms and need not share with a sibling. Thus for many children and young people, the bedroom also provides a well-equipped opportunity for media use, away from intrusion or regulation by parents and siblings. Older children and teenagers especially are likely to view their bedroom as a social place where they can combine friends and media, establishing a lifestyle away from parental monitoring.

Equipping the bedroom represents an ideal compromise in which children are both entertained and kept safe. After all, parents are more fearful of their children’s safety outside the home than of any media-related dangers. As many young people do not think there is enough for them to do in their neighbourhood, they are only too happy to receive either new or hand-me down televisions, VCRs, etc.

Children’s bedrooms are well-equipped with media

Music media are most popular: 68% have a personal stereo, 61% have hi-fi and 59% a radio. Screen entertainment media follow close behind: 63% have their own television and 21% have a video recorder, while 34% have a TV-linked games machine and 27% have a Gameboy. Two-thirds (64%) have books (not for school) and as many as 12% have their own PC, though only 4% have a CD-ROM and 1% a modem (See Summary Table 6).

Inequalities. As we have seen (see Tables 1, 2 and 5) not all share equally in the well-equipped bedroom. Older children and teenagers possess more media, with the exception of books, and similarly more boys than girls own most media, with the exception of the personal stereo.

Working-class children (or children with less educated parents) are far more likely to have their own screen-entertainment media (television, video, games machine) but fewer books.

While income affects media in the home, parental education is what makes the difference in the bedroom.

Bedroom provision falls into four types

Media-poor bedrooms are associated with a variety of households. As pointed out earlier, there is no simple relation between household income and provisioning of the bedroom. Rather, two factors are relevant. First, this level of provision may represent a disinclination to prioritise screen media. Second, it may reflect a preference on the part of parents for shared rather than personalised media use within the family.

Implications for media use

Media in the bedroom are heavily used

Children’s and parents’ accounts often differ in relation to bedroom viewing, making it difficult to obtain a clear picture.

But there may be grounds for concern regarding viewing after 9 pm without parental mediation.

Interviews with children and young people showed over and again how personally owned media are used as an audiovisual backdrop, as source of images for identity development, as sign of conspicuous consumption and as a focus for shared, social activity.

We pursue the implications of Bedroom Culture for domestic media regulation in the next section (Parental Regulation).

PARENTAL REGULATION

Parents’ concerns about media

In broad terms, parents do not worry overmuch about their children’s media use, though many express more general qualms regarding the quality of the childhood they are offering their children compared to that which they themselves experienced.

Parents do have some concerns about media, though, more so for television than for computers

While generally positive, therefore, parents of girls appear a little less supportive, and working-class parents a little less confident, in encouraging their children’s computer use.

Parental regulation of media use

Parents use various kinds of regulation of their children’s media use, though none is as frequent as their regulation of the child going out of the house. Television and telephone are top of the list as the most restricted media, followed by computer games.

- Positive strategies include chatting to their children about a variety of media. Around three- quarters of parents say they discuss with their children what they see on television and over half sometimes watch with their child to aid their comprehension.

Overall, British parents are generally satisfied with the media, especially the television programmes, available for their children.

They worry rather little about their child watching television or playing computer games unsupervised in their bedroom, and they consider their child (though often not other people’s children) to be a sensible and discriminating media user.

Further, children and parents are often in tune with each others’ media interests, to some extent obviating the apparent need for rules to regulate media use. We have noted this to be the case for screen entertainment fans and book lovers.

We can add that parents who watch a lot of television tend to have children who do the same.

This suggests that here, as in other situations, parental example may be more powerful than parental rules.

Confidence in the regulators

If nationally, the media environment is increasingly difficult to regulate, resulting in ever more expectations being placed on parents’ shoulders, so too domestically it is less easy to supervise than before.

The argument that public regulation should not intrude into the privacy of the home found little support amongst parents.

Being able to rely on regulation is especially important to parents in relation to television because most children over eight years old prefer family/adult programmes to those specifically targeted at children.

Relying on regulation is also increasingly important to parents in relation to computer-based media because many have little understanding of the computer games or Internet sites popular with their children.

Implications of ‘bedroom culture’ for domestic media regulation

As television sets spread into the bedroom, liberal regulatory options such as parental mediation through conversation during co-viewing become less practicable.

We observed little enthusiasm among parents for taking on themselves a more restrictive approach to their children’s media use. However, the knowledge that children are watching television later into the evening, in a place relatively difficult to supervise, may lie behind parents’ endorsement of the broadcasting watershed.

SOCIAL INEQUALITIES

Throughout this report, as well as mapping social inequalities where we have found them, we have noted those occasions where inequalities might have been expected but do not in fact occur. We have also flagged up those factors which may act to perpetuate or even accentuate such inequalities as currently exist. Here we summarise these inequalities – or differences - in terms of gender, social grade and age.

Gender

Significant gender differences exist for almost all media activities

The link which unites media preferences is content. Boys’ fascination with sport and girls’ with the narratives of people’s lives shape their media use.

This suggests that if we wish to encourage more girls to use PCs or boys to read, efforts should be directed at improving the relevance of the content to their main interests. More books about sport and competition? More adventure or other narrative-based computer games with female heroines?

Interest in different content leads to girls and boys preferring different media.

Clearly there is a common thread (interest in people and communication) which binds girls’ interests in narrative and communication.

For example, boys’ leisure use of PCs is dominated by games playing (69% of boys who use a PC at home say they spend half or more of their time on the PC playing games; 40% do so all or most of the time.)

Media access at home is different for boys and girls

Boys are more likely to have their own PCs and screen entertainment media (see Tables 1-4). Indeed, 22% of boys compared with only 9% of girls have the only PC in the family in their bedroom.

It appears that boys, more than girls, are pressing their parents for computers and games machines.

Girls have few advantages in access. Even though they are more likely than boys to read, use the phone or listen to music, they are not more likely than boys to have their own books or telephone or hi-fi.

Use of IT at school differs little by gender

Girls and boys receive broadly similar access to IT, but girls and their teachers often believe in gender differences, in terms of confidence if not competence.

A caution. It is important to note that discussion of differences tends to mask the considerable overlap between the interests and activities of boys and girls. For example, although overall more girls read than boys, ‘book lovers’ (who spend much more time reading than the average for their age) are just as likely to be boys. The same caution applies to the discussion of social grade differences which follows.

Social grade

Social grade primarily makes a difference in terms of media access, not in terms of use or interests. In this it contrasts with gender (and age) as a source of inequalities.

Middle- and working-class children do not differ in content preferences

There are, however, some differences in media use

Importantly, there are major discrepancies between the social classes in access to media in the home (see Tables 1-5)

Working-class families are significantly less likely to have most media (and inequalities are particularly marked in the case of the poorest - DEs).

Personal ownership of media by children also reflects the tendency for working-class families to prioritise screen entertainment media and middle-class families to prioritise books

Social grade affects parental support for the PC

Middle-class children are no more likely than working-class children to have their own PC because in a working-class family it is more often put in the child’s bedroom.

Inequalities thus stem not only from provision but also support for the PC at home.

Reflecting these discrepancies in home access for media overall, middle-class and working-class children are adopting different media lifestyles

The role of the school is vital in redressing the inequalities of IT access at home

Age trajectories

We have noted many age-related differences in both access and use. However (in contrast to the situation for gender or class) there is no general expectation that young people of different ages should be treated equivalently.

There are three main patterns in media use

‘Serious’ (i.e. non games) uses of computers, as well as enthusiasm for computers, declines after 14. Without longitudinal data we cannot say whether this is an age or a cohort effect (i.e. does this particular cohort of 15-17 year-olds have less interest because they were older when the introduction of computers in home and school gathered pace?).

Styles of media use also depend on age

The youngest children are more likely to be low media users, while the oldest children have progressed towards more

specialised media tastes.

Whatever their age, most young people wish to be a few years older, in order to have access to the opportunities and facilities for which they are constantly being told they are too young

Media use and tastes are used as markers of maturity:

Media contents targeted at their age can often seem patronising to children. Instead they generally prefer media intended for older people or content which blurs the boundaries between child and adult (such as the teen soaps where teenagers act like adults or comedy shows where adults act like kids).

COMPUTERS IN EDUCATION

As the above section on ‘social inequalities’ makes clear, availability and use of computer-based media at home is unequal, depending on the gender, age and, most especially, the social grade of the child or young person.

Consequently, the teaching of IT in schools is crucial.

IT is posing problems for teachers

In the 13 primary and secondary schools we visited, we found teachers attempting to cope with a variety of difficulties in introducing IT (here, as before, we refer to the PC, CD-ROM and the Internet).

Primary schools are overstretched

It is often classroom teachers who are taking on the role of ‘IT specialists’ and they tend to describe themselves as overstretched and ill-equipped for this additional new role. Limited time, money or motivation means that resources may not be used effectively.

Secondary schools also have difficulties

While secondary schools are more likely to have a dedicated IT specialist and technical support staff, the view remains that IT, in both human and technical terms, is insufficiently resourced.

Equipment compares favourably with that in primary schools, but it appears that this sometimes depends on considerable efforts to obtain commercial sponsorship, windfalls from local businesses and parental support.

Lack of technical support and guidance for software

At both primary and secondary levels, there is often a lack of technical back-up once the equipment is purchased. In addition software tends to be chosen through trial and error. Teachers describe it as hard to know which software will support the national curriculum. Primary teachers especially feel a lack of guidance here - more so than for purchasing hardware - in spending their scarce resources.

Teacher’s views

Teachers are acutely aware of the difficulties of introducing IT into classrooms. Many are enthusiastic about the potential, if not always the reality as yet, of IT in schools. Around the country, a variety of experiments with IT in schools are ongoing, and examples of best practice will soon emerge to guide further developments. Beyond this, teacher’s wish list stresses more and better teacher training, more technical back-up, and more money.

Does having a computer at home make a difference?

Commitment to the school as an ‘equalising force’ is generating problems for parental involvement in education

Our primary concern in including IT at school in the research was to investigate the relation between IT at home and school. As we have shown (see Information Technology), social inequalities in IT access and use are far less evident in school than in the home, raising the opportunity for schools to act as an equalising force as regards IT. However, while IT policies for schools proceed apace, more and more parents are buying a PC for home, and it appears that this is creating further difficulties for teachers.

Not everything rests on the school, of course. Social inequalities in home access might be redressed by increased public access to IT (e.g. libraries, cybercafés). We found that those without home access to IT do indeed seek it out elsewhere:

however, at present public access is sparse and, for some, costly. Use of IT at friends’ or relatives’ houses furthers rather than compensates for inequalities, for again it is those who are older, boys and/or middle-class who do this.

Towards a National Grid for Learning

Inequalities by social class and gender - as discussed above - represent some of the most difficult problems for policy makers, given the aim of providing widespread access to computers and the Internet in schools (and libraries) by 2002.

We end with some suggestions.

CONCLUSIONS

Finding a place for new media

As the media climate shifts around them, children and young people are combining a range of media in their everyday lives according to a variety of lifestyle factors which frame media meanings, access and use. Within this broad and diversified picture of the contemporary media environment, newer media - from multiple television channels to the personal computer and the Internet - are finding their place. While the very diversity of media provision and use makes generalisations about ‚children’ or ‚the media’ hazardous, certain issues stand out.

Our research shows that young people are assimilating new media into the structure of their everyday lives but rarely radically altering their ways of living

The expanding media mix. The present findings are in tune with the lessons from the history of previously ‘new’ media which emphasise that new media rarely replace or even, displace, older media.

Social changes occur only slowly but may be profound

Social and cultural change occurs gradually, making it difficult to pinpoint in a cross-sectional study. When we compare our findings with those from the early days of television, there are many parallels forty years on. Then as now:

children watched a diversity of television programmes but generally preferred those made for a general or adult audience;

their viewing habits - especially their amount of viewing - matched that of their parents;

parents used television to gain some respite and privacy for themselves;

children spent relatively little time reading books; they were hardly ‘glued’ to the set but rather were out with their friends whenever possible.

Yet as we proposed at the outset, the changing media environment can be viewed with a larger lens, as part of - and as contributing to - wider social and cultural changes.

New media can be linked to the changing social environment in the following ways

Public and private spaces for leisure

The changing boundary between public and private spaces or spheres is closely connected with media use in two ways

Individualised lifestyles

Demographics do not tell the whole story

Our research demonstrated that socio-demographic factors (age, gender and social class) do not tell the whole story.

Leisure choices and media use are incorporated into individualised lifestyles which cut across these traditional categories.

There are many ways of mapping lifestyles, some more productive than others, and so we have experimented with several of these.

Media become less central to the family but more important among friends

Research has always shown a progression from family- to peer-orientation as children grow older.

It appears that, following in the path of radio and music media, the social uses of television have shifted in recent decades from foreground to background, from the centre of family life to a balance (struck differently in different families) between communal and individualised uses, and from the mainstay of the family evening to a casual, round-the-clock experience.

Possibly today’s new screen media (the PC, multichannel television and the Internet) will follow. There are early indications of simultaneous use of the PC and other media, and households may come to own multiple PCs according to a pattern of ‘living together separately’.

Converging activities: work/leisure/education/entertainment

Traditional oppositions between work/ leisure, entertainment/ education and home/ school are being transformed by screen-based domestic media.

Traditionally distinct activities and spaces are converging, as both work and education are increasingly brought into the home, facilitated in particular by the introduction of the PC. This cultural (as opposed to technological) convergence throws up some new areas of possible contention.

The role and image of the domestic PC is under negotiation and is often seen differently by parents and children.

The meanings and practices surrounding the terms ‘work’, ‘leisure’, ‘education’, etc. also differ according to the social background of the home. As a result, the meaning of the PC, its location in the home, its users and uses all vary accordingly.

New ways of engaging with media

The ‘interactivity’ of new media is sometimes contrasted favourably with the ‘passivity’ of mass media

New modes of engagement with media? Despite the much-hyped potential of new forms of interactive media, these are either barely available as yet or the interactivity offered is very limited.

The importance of media literacy and, increasingly, ‘net-literacy’

To take their place in the twenty-first century, children must be screen-wise as well as book-wise. The screen is becoming ever more central to education, work and leisure and new kinds of interaction or engagement with screen media are becoming available. Both trends make a wide-reaching programme of media and computer education essential for the acquisition of the necessary skills.

The majority of children, particularly working-class children, are likely for some time to gain their only access to IT through the schools. They need to be taught how to:

European comparisons suggest that the UK ‘leads’ for screen-entertainment culture but lags behind for IT

By comparison with key European countries, children and young people in the UK have more access to, and make more use of television and computer games, but they have less access to the PC, multimedia computers and the Internet.

All of these gradual social changes - which both shape and are shaped by the changing media environment - occur in different ways for different groups within society. The question of new social inequalities, - new social divisions between the ‘info-rich’ and ‘info-poor’ - is of widespread concern.

New media, new inequalities?

For young people and their families, this is a moment in which definitions of new technologies are fluid. It is therefore a key moment for addressing social inequalities.

At present, the cultural meanings of the PC, CD-ROM and Internet are not fixed: young people are uncertain whether to associate the PC with print or with screen entertainment, or whether to associate the Internet with an encyclopaedia or with communication and fun.

Whatever adults think, it seems likely to be the latter rather than the former associations which most young people will find encouraging. After all, those who have found the communicative possibilities of the Internet, or the games potential of multimedia, are the most enthusiastic.

However, the experiences which young people already have had with new media, and the meanings they associate with them, are socially stratified.

Across the range of media, it would be a fair generalisation from our research that inequalities in gender predominantly arise from differences in content and content preferences, while inequalities in social class predominantly arise from differences in media access at home. Our qualitative work especially suggests that both these inequalities, neither of which is itself new, are now shaping young people’s understanding and use of computers.

Gender

To the extent that gender shapes the use of new media through content preferences, then the relative lack of girl-friendly, communication-oriented or narrative-based software is cause for concern.

Social class

Children and young people are distinctive media users

The temptation for those trying to anticipate changes in domestic media is to focus on the level of the household -charting household possessions, parents’ views, etc. - without recognising that this picture will miss significant aspects of the meanings, access, use or expectations of new media for children and young people.

Complicating matters further, we have stressed that not only are children and young people in many ways distinct from adults, they are also a diverse population - varying according to gender, age, social class, lifestyle, etc., and so are not readily reduced to simple categories of ‚the child’ or ‚youth’.

It does seem, however, that children and young people are particularly confident and enthusiastic adopters of new forms of media, generally sharing a forward-looking perspective which is not just desirous of, but also interested in, ‚what’s new, what’s cool’.

On the other hand, it may be for rather more pragmatic reasons that households with children tend to lead in the adoption of new media. Given the complex dynamics of everyday family life, acquiring new media goods often appears to offer solutions to the many competing claims on domestic time and space which characterise everyday life at the end of the century.

RESEARCH METHODOLOGY

To achieve its research aims, the project was designed in accordance with three guiding principles.

The importance of context: access, use and meanings of new media were analysed in relation to older domestic media, to other leisure activities, to family life and peer culture, and to IT at school.

The importance of children’s experiences: we have consistently tried to listen to the voices of children and young people as well as to their parents and teachers.

Multiple methods: the design combined qualitative interviews with over 200 children and young people from all over the UK with a detailed national survey of 1303 6-17 year olds across the United Kingdom.

Methods were as follows

This comparative research is still in progress and will be reported in 2000.

Further information. These summary findings are detailed in the full report, as part of a broad-ranging account of the changing media environment for children and young people. For a copy of the full report, Young People, New Media, contact Ms Carol Whitwill, S465, LSE, Houghton Street, London WC2A 2AE. Tel 0171 955 6490.

A book on the project, entitled Young People and New Media, by Sonia Livingstone and Moira Bovill, will be published by Sage (London) during 2000.

Further information on the European comparative research can be found in Livingstone, S., et al. (1999). Children’s Changing Media Environment: Overview of a European comparative study. In Carlsson, U., and von Feilitzen, C. (Eds.), Children and Media: Participation and Education - Yearbook from the UNESCO International Clearinghouse on Children and Violence on the Screen. Göteborg, Sweden: Nordicom/Unesco.

This work, and any part of it, is copyright. Putting any part of this work to any unauthorised use is a punishable offence and liable to prosecution. This applies in particular to reproduction, translation, copying, micro-filming, electronic storage or any other electronic re-working.

1 It should be noted that our survey data was gathered in 1997, since when some change is already to be expected. However our focus is on differences in availability between media and, within media, on the differences in access of demographic subgroups. Such social changes occur only gradually and the differentials we have noted are likely to be robust.

2 Between 1946 and 1955, following the introduction of television in the United States, demand for non-fiction books increased while narrative fiction was more and more left to television. As a result the production of specialised magazines flourished, and magazine articles increasingly dealt with informational topics.

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